I am a media artist, focussing on two topics: The Digital Image, and Digital Embodied Interaction. In my practice I use custom made software as a main artistic technique.
Born in 1980, I belong to a generation that has been able to completely follow the development of digital images in the general public so far. I remember watching milimeter-sized rectangles, calculated by an Atari 2600, forming rudimentary representations of spaceships, monsters and people. The topic of digital image, be it synthetic or captured, has stuck with me ever since. I am as interested in their anatomy on a technical and semiotic level as I am in their aesthetic quality — and especially in how these three levels interact with each other.
More recently, I am also working in the field of „embodied interaction“, focusing on human-computer-interaction using the whole body. I imagine, conceptualize and develop systems which offer new opportunities for representation and expression of human movements. Besides the obvious medium of visual feedback I am avidly exploring the sonic dimension as well since I am captivated by the directness and resulting emotional capabilities of sound, especially music.